Regresar

--[[

  ----------------------------------------------------------
  Mosaic | OF Visual Patching Developer Platform
  Copyright (c) 2018 Emanuele Mazza aka n3m3da
        See https://github.com/d3cod3/Mosaic for documentation
  ----------------------------------------------------------

  Tablas, analisis audio, noise,

]]


mouseX = 0
mouseY = 0
--  NOISE
noise = {}
getBand = 10

----------------------------------------------------
function setup()
  of.enableSmoothing()
  
  for k = 0, getBand-1  do
    noise[k] ={}
    noise[k].audio= 0.0
    noise[k].data = 0.0
    noise[k].noiseTime = of.random(10000)
    noise[k].step = of.random(0.01,0.003)
  end	
end

----------------------------------------------------
function update()
  for k,v in pairs(_mosaic_data_table) do
    if k < getBand then
      if k > 0 then
        noise[k].audio =  _mosaic_data_table[k]
        noise[k].step = noise[k].step + noise[k].audio
        noise[k].data = of.map(of.noise(noise[k].noiseTime),0.1,1.00,-OUTPUT_HEIGHT/1.7,OUTPUT_HEIGHT/1.5,false)*((noise[k].audio)*2 )
        noise[k].noiseTime = noise[k].noiseTime + noise[k].step
      end
    end
  end
end

----------------------------------------------------
function draw()
  of.setColor(0, 0, 0, 5)
  of.drawRectangle(0,0,OUTPUT_WIDTH,OUTPUT_HEIGHT)

  of.setColor(255, 255, 255, 30)
  of.noFill()
  of.pushMatrix()
  of.translate(25, 0, 0)
for k = 0, getBand-1  do
    if k>0 then
      of.beginShape()
        of.curveVertex(50, OUTPUT_HEIGHT/4)
        x = (OUTPUT_WIDTH/getBand)
        y = OUTPUT_HEIGHT/2
        of.curveVertex(x*(k-1) + noise[k-1].data/3, y + noise[k-1].data)
        of.curveVertex(x*(k) + noise[k].data/3, y + noise[k].data)
        of.curveVertex(OUTPUT_WIDTH,OUTPUT_HEIGHT)
       of.endShape(false)
    end
  end
  of.popMatrix()
end

----------------------------------------------------
function exit()

end

-- input callbacks

----------------------------------------------------